[NEW]
- Implement Mutated Homunculus Skills, Hyper Novice, Sky Emperor, Soul Ascetic, Night Watch, Shinkiro/Shiranui, Spirit Handler & The new skills of Dragon Knight (Dragonic Breath), Biolo (Explosive Powder, Mayhemic Thorns), Meister (Mighty Smash, Spark Blaster, Triple Laser).
- New #market channel.
- New announcement on refine 20 & 30.
- Implement guild emblem GIF.
[UPDATES]
- Add 25% total damage reduction in PVP & WOE.
- Emperium - Increased Emperium HP from 314 to 414.
- Victory Charm - Added 'Add a 12% Perfect Block if using Katar, Dual-wield Daggers, Dual-wield Swords or Dual-wield Axes or Humma Shuriken'.
- Added Throwing Grenade [Night Watch] & Talisman Charm [Soul Ascetic] in mall.
- Added Haze of Pitch Darkness, Haze of Prominence, Haze of Icy Snow, Haze of Mother Earth & Haze of North Wind in mall (Ninja Shop).
- New Farrelwhip, Nemesistrumpet, Deathpenalty & Kirasagihuuma weapon sprite view.
- Added Igneel Boots +10 Aura & Ziedrich Set Aura.
- Sword Master Crown - Added: Ignore Pneuma of an enemy by 40% chance when using Shield Shooting skill.
- Alchemist Revenge Hat - Added: Ignore Pneuma of an enemy by 80% chance when using Mayhemic Thorns skill.
[SKILL UPDATES]
- Meister: Axe Defending - Added Exceed Final Damage DEF + 1% per skill level.
- Meister: Activation Attack Machine - Additional 100% damage to Mighty Smash skill (Before Damage Limit).
- Meister: Hyper Skill is changed to Mighty Smash.
- Shadow Cross: Shadow Sense - Added Anti CRIT EVA + 1% per skill level.
- Warlock: Recognized Spell - Added Anti All Skill EVA + 5%.
- Cardinal: Fidus Animus (passive) - Increased holy damage to 5% per skill level.
- Imperial Guard: Spear & Sword Mastery - Added Accuracy + 1% per skill level.
- Imperial Guard: Guardian Shield - Added Absorb Damage + 5%.
- Imperial Guard: Grand Judgement (buff) - Added Exceed Final Damage DEF + 20%.
- Abyss Chaser: Dagger & Bow Mastery - Added chance to max damage all the Physical skill by 1% per skill level.
- Abyss Chaser: Magic Sword Mastery - Added chance to max damage all the Magical skill by 1% per skill level.
- Elemental Master: Debuffs is now working even the target have a GTB.
- Inquisitor: Firm Faith - Added Nullify incoming HP base damage by 5%.
- Inquisitor: Second Faith, Second Judgement & Second Flame - Increased damage to players that exceed to damage limit from 2x to 3x.
- Inquisitor: Third Punish, Third Consencration & Third Flame Bomb - Increased damage to players that exceed to damage limit from 3x to 5x.
- Alchemist: Homunculus - Improved damage reduction from player, ASPD, Hit Rate, Base Stats, increased damage to target (additional hp damage) and increased max level to 500 (Homun S).
- Biolo: Research Report - [Added] Additional damage to enemy player HP by 10% (Current HP) & 5% (Max HP) when using Mayhemic Thorns & Cart Cannon by 50% chance.
- Trobadour/Trouvere: Musical Interlude - Added Exceed Final Damage Def + 15%.